Street Fighter II HD Remix patch fixes detailed

9 March 2009
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Super Street Fighter 2 HD Remix Ken Dragon Punch Screenshot

Capcom has announced that they will be releasing a patch soon that will fix a number of bugs involved with Super Street Fighter II Turbo HD Remix.

According to the official Capcom blog post, Capcom can only fix so much and only fit so much in a single patch, so they promise that more will be on the way. And they didn’t do any character balancing this time, as they aren’t 100% sure that Akuma is even unbalanced in the first place.

Here are the issues that the patch fixes:

1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
4. Rating being set to “0″ and from then on, rating remains at “0″. Once that patch goes live, we’ll reset all leaderboards/scoreboards. (Both)
5. Vega sometimes causing de-syncing, especially when using the fake wall dive. (Both).
6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
7. Zangief Super Motion not working on both sides and in both directions.
8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. It should always be best out of 5.(Both)
10. Sending messages via XMB during a game causes a freeze. (PS3)
11. Players not added to “Players Met” list. (PS3)
12. Analog and D-pad can accept input at the same time. (Both)
13. Player stats not reporting correctly.

Via Capcom

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Categories: News, PS3 News, Xbox 360 News


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