Aliens: Colonial Marines has unique stories, quick-time events and cover system

13 January 2009
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Aliens: Colonial Marines Squad Screenshot

Some new details have emerged on Gearbox’s upcoming Aliens: Colonial Marines first-person shooter.

The game will contain six chapters and each chapter will have the player controlling a different marine from your squad of six.
During the course of each mission, more story and exposition will be revealed via flashbacks that will help to flesh out the game’s storyline and link facts together.

The game will also use adaptive cover which means you can order your squadmates to do things such as weld entrances and move furniture to seal off doorways and windows so that the aliens cannot get inside (well, they will eventually of course).

In addition to offering typical first-person shooter combat, the game will also use Quick-Time Events ala Resident Evil 4 so that you will need to quickly press buttons to escape or fight off the aliens in certain scripted situations.

Overall the game definitely has me excited and sounds good so far.

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  • fokkers

    Quick time events – doh!

  • http://www.videogamesblogger.com supadupagama

    Well think about it this way:

    *A facehugger jumps at you* Do you?

    A) Do nothing and accept his “kiss”.
    B) Press X to quickly dodge it and run like hell.

  • Fokkers

    Or C – let it do it give birth to, and control an alien, and kill your NPC friends – now that would be fun

  • http://www.videogamesblogger.com supadupagama

    Haha, that would work too! In a scary disturbing way, which I suppose makes sense when it’s survival of the fittest. :)

  • mike

    or d, run around screaming “omfg, were all gonna die!!!”

  • Kash

    or, mash the joypad resulting in a classic audio byte “IT’S GAME OVER MAN, IT’S GAME OVER!”

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  • James

    Its actually ” GAME OVER MAN GAME OVER” just sayin

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