Eiji Aonuma won’t quit making Zelda games until he tops Ocarina of Time

Eiji Aonuma the director of the Zelda series

The Legend of Zelda: Twilight Princess on WiiThe Legend of Zelda series remains one of the most popular franchises of all time, with the N64 installment, Ocarina of Time, the series’ crowning achievement. We reviewed Zelda: Ocarina of Time a few weeks back so check that out if you haven’t read it yet.

And although Twilight Princess was great, the game’s director, Eiji Aonuma says he won’t quit making Zelda games until he tops Ocarina of Time.

“I’m happy that a title I worked on some time ago remains highly praised to this day,” said Aonuma in an interview with Nintendo Power, who followed that up with, “But that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that. Because I haven’t yet surpassed it, I can’t quit. Surprisingly, that motivation may be the reason I continue to work on the Zelda series.”

The Legend of Zelda: The Wind Waker for GameCubeGames Eiji Aonuma worked on include The Legend of Zelda: Ocarina of Time (N64), The Legend of Zelda: Majora’s Mask (N64), The Legend of Zelda: The Wind Waker (GCN), The Legend of Zelda: Twilight Princess (GCN, Wii) and The Legend of Zelda: Phantom Hourglass (DS) and Link’s Crossbow Training (Wii).

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Newsflash… Ocarina of Time may never be surpassed if a Zelda game that’s highly deep in development doesn’t have a HUGE HYPED story that’ll make FANBOYS CRY out its different from Ocarina of Time & Twilight Princess and has that AWESOME WOW factor in dark mature graphics like Ocarina of Time & Twilight Princess use!! People want a simular style to 3D RPG’s like Elder Scrolls or something along the lines like that!!


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