FUEL game announced for Xbox 360, PS3 and PC in 2009
FUEL is an all-new racing game for Xbox 360, PS3 and PC with a 2008 release date by Codemasters with Asobo Studios from Bordeaux, France as developer.
The game is a next-gen racer in the truest since of the word by offering players astonishingly huge racing playfield that totals over 5,000 square miles (or 14,000+km²) in size! This is a true boundless racing experience where players have complete freedom to go where they choose across expansive, wildly varying types of terrain. In addition, players will execute spectacular death-defying stunts as they race in dozens of various two and four-wheeled rides.
The game has been in development for already four years and uses Asabo’s cutting-edge proprietary engine to render some insane graphical weather effects.
Fuel is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means traveling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.
Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornado’s, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.
“FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.
“Player choice lies at the heart of FUEL’s action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”
“The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement,” said Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”
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