Cliff Bleszinski interviewed about Gears of War 2 controls and enhanced multiplayer

Pre-Order Gears of War 2 - Limited Edition for Xbox 360Gears of War 2. You want it. I want it. Heck everyone wants it.

Cliff Bleszinski (Cliffy B. for short), he’s making it. And he has a lot to say about his new baby . . . even if he can’t reveal everything at this point. Read below for some choice quotes from the mouth of the creator himself as he discusses what’s new for the second Gears.

Will the new tech allow for destructible environments? If so, how might this impact gameplay?

Cliffy B. : That’s what the fractuables allow. You really feel like you’re chipping away at stuff and really interacting with the world. In a game like this, not only does Marcus slam into the wall, but shooting is your base form of interaction. When you’re targeting a guy and he goes back behind cover and you have another unannounced weapon which is doing serious damage…We have this whole chart of things we’ve announced and things we haven’t…I always have to cross-reference it in my head. Let’s just say we leverage as much as we can whore the feature.

Will there be any character customizations or weapon customizations in Gears of War 2? If not, why so?

Cliffy B. : We’re not really that kind of game. We’re not going to allow you to bling out your gun. The Lancer’s a Lancer, Gus is Gus, and Marcus is Marcus. Those are the identities we’re sticking with.

Gears of War 2 Screenshot

There was one vehicle scenario in the first game. Are more vehicles something that would enhance Gears 2?

Cliffy B. : Absolutely. We’ve already announced the Centaur. And there are other levels that are unique in a similar vane to that. There are some really nice surprises that haven’t been announced.

There were some complaints of players getting “stuck” to walls when trying to hide behind scenery. How will you refine that?

Cliffy B. : I felt like the Gears cover system worked like 85 percent of the time and we want to get as close to 100 percent as we can. We also offer an alternate control scheme, which is pretty similar to Uncharted, where we decouple the cover and the evade button so players can have those on separate buttons if they want.

It sounds like there will still be 4 on 4 matches, but will there be new game modes or other multiplayer features?

Cliffy B. : We’re doing 5-on-5 and with all of the other modes if you fill it up you have 10 players. Once you have the matchmaking in there it’s really nice.

What are you playing now?

Cliffy B. : I’ve been playing Boom Blox and that is really f*cking fun. My girlfriend and I are knocking down each other’s towers or we’ll play the little puzzle mode where you have to knock it down in one shot. That game is really freakin cool. I beat Condemned 2, which I really enjoyed. — END

Sounds good, eh. But we’ll have to wait until E3 to find out more on the game. Thankfully it’s not that far away! :D

Via GamePro

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2 comments




I’m already sold on the new features.

Yeh it’s going to be even more hectic with 10-player multi.


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