
Nintendo game designers including Shigeru Miyamoto have hinted at a Star Fox Wii sequel during past interviews. To quote Miyamoto in a 2006 interview: “The Wii controller could be easily used to control the airwing in Star Fox.” While that may seem obvious, as Spong who translated the Famitsu interview says, why would Miyamoto even bother mentioning it unless Nintendo was already planning Star Fox Wii over two years ago.
Following later that year was a Nintendo of Europe interview with Star Fox Command (DS) producer Takaya Imamura, in which these further confirming words were published…
Question: “Star Fox would be perfectly suited to Wii’s controls. Are we ever going to see a Wii version?”
Answer: “I wonder how the adventure of Fox and friends is going to go next time?! I have come up with some idea in my mind, but it is still just a small one. I will try my best so that I can deliver it to you some time!”
Keep in mind there are no Nintendo titles announced yet for the second half of 2008 and beyond. Add to this that recently Marc Franklin, director of public relations at Nintendo, told Gamepro that Nintendo “will be announcing several new titles that core gamers will be interested in around the time of E3.” — Since a Star Fox sequel on Wii is a shoe-in, expect the action-shooter title to be unveiled by Nintendo at the E3 Summit 2008 on July 15-17th.
PS: With Shigeru Miyamoto commenting that the past F-Zero and Star Fox collaborations with outside development houses (in Star Fox: Assault’s case Namco) turned out to be a disappointment for Nintendo, Star Fox Wii will likely be internally developed at Nintendo. To quote him: “consumers got very excited about the idea of those games, but the games themselves did not deliver”.
Also, who agrees with these button functions? A = blasters C (on nunchuck) = smart bombs Z, Z + up on control stick, Z + down on the control stick = boost, summersault, u-turn (respectively), control stick = functions the same way as all the other starfox games, B, B + left on control stick, B + right on control stick, barrel role, barrel role counter clockwise when going to the left, barrel role clockwise when going to the right (respectively), + and - buttons bring up the start menu and pause the game. I know it’ll take a little getting use to, but I think it’s pretty good. BTW, these are the controls for the Arwing only. Lastly, this game should be game cube controler compatible, just in case.
Sorry, i made a mistake, Z + down on the control stick should = Break and holding Z + up = summersault and tapping Z + up = u-turn, mabye, these still need more thought, any ideas fellow cornarians? lol
Despite other bad grammar, it’s spelled “roll!” My god! Simple English! D:
I’ll post my ideas later, Cornerians/Lylatians.
“With Shigeru Miyamoto commenting that the past F-Zero and Star Fox collaborations with outside development houses (in Star Fox: Assault’s case Namco) turned out to be a disappointment for Nintendo, Star Fox Wii will likely be internally developed at Nintendo.”
Disapointment?
Assault has been the best of all starfox games
they should be proud
“Disapointment?
Assault has been the best of all starfox games
they should be proud”
No.Assault was possibly the worst executed of the Starfox series.
I suspect you haven’t played all 5 (and the starfox2 roms available) games in the series.
Also, you misspelt disappointment - and it was even in the article for you to copy.
I suspect you haven’t played all 5 (and the starfox2 roms available) games in the series.
Yea? Well I suspect you didn’t play Assault’s multiplayer which was the best of the game.
BTW, all others sucked, especially Adventures and Command which where very mediocre.
Starfox is one of my favorite videogame series’ and it would be sad to see it leave the way Ice climbers and “mystery” Kid Icarus did along the years (sudden appearance at SSBB but so unknown). The game has many wonderful opportunities such as mentioned, the flight in the Arwing– but instead of just riding along the lines of “What’s to like” and “What’s expected” I’d like to point out that by exceeding well beyond the typical imagination of “good gaming”, the game would be a gleaming success such as what the Mario frachise has underwent in “Super Mario Galaxy”. Many people love this game and I’m rooting for it’s next! All it needs is a little “today” boost if you know what I mean– But I’m sure it will amaze me, just like how it amazed me every, single, time. Never under-estimate Nintendo’s ability to do that.