New Quake Live screenshots and info from John Carmack interview

Some new information on Quake Live has been revealed via an interview with creator John Carmack. Here is the interview snippet with new details in bold:
“Early on, we were tossing around two different orders of magnitudes – anywhere from 50,000 to 5 million people playing. We have no idea where it is going to be in there. The fact that 70,000 people have signed up in a week means that we’re going to be looking at hundreds of thousands of players, if not millions. We hope that that can be a sustained critical mass of a community that can play this type of game, and be self-supporting.
Quake III Arena was always my personal favorite id Software game. It’s such a pure activity kind of game – more of a sport than a movie. And I’m excited to have this opportunity to bring back the pure type of gaming as opposed to the “everything and the kitchen sink” modern design. We have no pretensions about it being the best multiplayer game in all types of things, but for any player looking to test their [deathmatch] skill, I think Quake III Arena is the best there ever was.
Every single level of the original game has been touched to bring them up to modern quality standards. All the little things, like level alignment and lighting in different areas. We also integrated in-game billboards throughout the levels. So, all the levels are modernized a little bit, but there’s no pretense about this being a modern technology game. One of the key benefits of this, with the old game being a standard graphics benchmark, is that this is going to run on almost any machine you’d want to play it on, and at a very high framerate.
Skill-based matchmaking is extremely important, so when you jump in, you’re going to be someplace appropriate. But we’re also adding things like bot-guided training levels offline. When you initially set up your account, you get to give the system an indication of what your skill level is. After a few matches, the game will see how you’re performing and adjust your choices. — Via GamesRader
Categories: Interviews, News, PC News













