Are you curious which of the avalanche of this month’s new Gears of War 2 info is true or false? Below you’ll find a list of all the Gears of War 2 facts that have been confirmed by developer Epic themselves. This includes details on matchmaking, larger battlefields, better AI and more.
You can check out pictures of a new action, weapon, mode, stage and characters in these scans.
![]()
![]()
The Gears of War 2 facts list:
* Battlefields will be much larger than in the previous installment.
* There will, in fact, be chainsaw dueling in single player as well as multiplayer.
* There is a new poison grenade, which will kill anybody it hits and slowly drain the health of anybody around it.
* The “meat shield” is usable in both single player as well as multiplayer.
* The cover system is no longer as clunky, and has been edited to further prevent people “sticking” to walls and such.
* The story begins six months after the original ends. Introduces two new characters:
* A new pistol called the “Gorgon Pistol” is available, firing a six-round burst much like the hammerburst from the original.
* The hammerburst is now a semi-automatic gun.
* There is now a larger difference in active-reloading from gun to gun.
* Drop-in/drop-out co-op.
* Blood trails will allow you to track your prey much more effectively in case they decide it’s time to run away.
* A new war journal to keep track of your endeavors.
* A much more emotionally evocative story that will be much deeper and more interesting than in Gears of War 1.
* Difficulty settings modified. Casual is now much easier, while Insane is harder.
* Weapon-specific melees. New kinds of executions.
* At least two new species of Locust. At least one more chainsaw method. 5 vs. 5 online battles.
* New online mode called “Wingman,” where it’s essentially a 2v2v2v2v2 game.
* Gridlock is a multiplayer map.
* The ability to have each player use their own difficulty setting in co-op mode.
* Completely destructible environments.
* Enhanced physics.
* You can be damaged and killed whilst chainsawing.
* Longer campaign.
* More usage of vehicles in campaign.
* A new “dynamic-conversation camera” used during cutscenes to give them a cinematic feel.
* The addition of a flamethrower, dubbed “Scorcher.”
* Assassination game-type renamed to “Guardian.”
* Unlimited respawns until each team’s respective leader dies, at which points player cease respawning.
* Matchmaking! New game-type dubbed “Meat Flag.”
– Sort of like Capture-the-flag but the flag is a human player who stays in the center of the map.
– Each team must down this player to be able to drag him back to their base.
* Getting damaged slows you down. You can now choose which weapon to spawn with in multiplayer:
– Lancer or Hammerburst.
– Portable cover. These are big metal things that you can carry around and shove into the ground to act as make-shift cover.
* You can only use your pistol while carrying one, and they can be destroyed by enemies that get too close.
* Grenades can be manually stuck to anything, meaning you have to “tag” the object like you would a person in the original Gears.
* Smoke grenades now stun enemies as well.
* While waiting to respawn, you may fly around the map and take screenshots of the action which you can then share with your friends.
* One confirmed new map: River. A symetrical map, each team gets a sniping building and some flat land, which is divided by a river.
* One confirmed new map: Security. A long narrow map.
* Power weapons guarded by laser-turrets that cannot be destroyed and will kill you if you attempt to get to the weapons.
* These turrets can be turned off. New controls for downed enemies: X Button [Curb stomp] B Button [Melee] Y Button [Punch in a downed opponent's face] A Button [Use enemy as meat-shield].
Thanks to the fans at GOW2forums.
“Power weapons guarded by laser-turrets that cannot be destroyed and will kill you if you attempt to get to the weapons”
wtf guess its the only way to block the weps, or just create more of a challenge
also, i wonder if a meat shield can break away…
I’m guessing the meat shield stays whole for added protection, but it’ll have the disadvantage that it slows you down so you could be more vulnerable to attacks from behind.
From what i’ve heard, the meat shields will break up when shot at. thats what makes the meat flag game type interesting. if someone shoots the meatflag too much, the person will go berserk and try to kill anyone around him.