Universe at War: Earth Assault video review

26 April 2008
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Universe at War: Earth Assault for Xbox 360Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.

Real-Time Strategy game fans take note: Developer Petroglyph’s team members have previously worked on the original Command and Conquer, Command and Conquer: Red Alert, and Star Wars: Empire at War.

Earth is under alien assault yet again; does Universe at War suck you in, or is just a black hole? Find out in this Universe at War: Earth Assault video review:


To quote the video review: “Console RTS games are usually bad news, but every so often a few pop up that dare to go against the odds. The Advance Wars series has proven itself to be resilient, and the port of Command & Conquer III to the Xbox 360 was encouraging. Petroglyph Games is looking to move beyond that with Universe at War: Earth Assault.

From a distance, Universe at War’s graphics makes for some picturesque intergalactic war scenes though the slowdown that often comes with it leaves a lot to be desired.

In spite of its technical flaws, Universe at War deserves merit twice over for not only presenting an RTS with a fresh spin on races, but also doing so with a neatly accessible control scheme. If gaming on a PC is out of the question, strategy tacticians will find Universe at War for the Xbox 360 a suitable choice that makes few concessions on its way to being one of a few manageable console strategy games.”

Story — 6.6
Design — 7.7
Gameplay — 7.5
Presentation — 7.3
Overall — 7.5

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