The making of Lost: Via Domus
The Lost: Via Domus video game is released today on PC, Xbox 360, and PlayStation 3. So we thought it’d be a good idea to show The Making Of Lost: The Video Game.
In the third-person survival-adventure game you control a previously unseen victim of the TV show’s big plane crash. Take a look at how the TV show and developer Ubisoft crews worked together to create the game.
A TV preview describes the game as follows:
“Checking in on the timeline, the game takes place during the first three seasons of Lost. Players will experience most of the major events of the first two seasons from their own perspectives; for example, they may not be around when Locke blows the hatch up with dynamite, but they’ll definitely hear it, and it will affect the story. However, landmarks and locations were taken from all three seasons.
As far as gameplay goes, gamers should think PC-classic Myst more than fast-twitch shoot-’em-ups like Gears of War or Halo. In fact, Pollack told us that Lindelof and Cuse count Myst as one of their major influences on the show, a fact that had eluded us previously but is so obvious in hindsight. Lost: Via Domus is a return to the adventure genre riddled with puzzle elements, with an emphasis on exploration rather than running and gunning. In fact, it’s pretty much the only way the producers would agree to make it, according to Pollack.
Players will start off as a brand-new character named Elliott, a photojournalist who was on board Oceanic 815 when it crashed. Elliott is one of the first round of survivors, along with Sawyer, Kate, Jack, and the rest of the season one cast. When Elliott awakes on the island, he can’t remember who or where he is. Ahhh yes, the old amnesia trick. Don’t blame the folks at Ubisoft, though, because the idea was concocted by Damon Lindelof himself.
Because of this twist, Ubisoft was able to make the show’s trademark flashbacks playable. During Elliott’s flashbacks, players will be asked to take pictures of key events in order to jar Elliott’s memories. As the story moves forward, Elliott’s past unfolds and intertwines with all of the familiar Lost cast members, just like it would in the show.”
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