Crysis patch 1.2 will include a new grenade indicator icon, adding team colors to kill/death messages in multiplayer and more bug fixes and additions. What follows are the details on the upcoming patch from developer Crytek.
The full Crysis patch 1.2 changelist:
* Weapons - new grenade indicator icon:
“With patch 1.1 we have activated the client visibility of a hexagon icon for both team mates and enemies that displays where a grenade has been thrown at. With patch 1.2 we are improving this feature and made it more readable for everyone.
We got rid of the hexagon and replaced it with a nifty colored triangle. Additionally the type of the grenade has been added as text as well. Friendly grenades show up marked as blue on the HUD and enemy grenades as red marked.”
* Multiplayer - Added team colors to kill/death messages:
“To improve the readability of the kills/deaths that are going on during a match we added colors to these messages that appear in the upper left corner of the HUD. Members of your team are getting displayed in a blue color whereas enemy players are displayed in a red color. So obviously seeing a blue name killing a blue name is not good and should be avoided.”
- HUD Readability:
“Tweaking the information displayed on each player’s HUD in a PowerStruggle match was an important topic for us to address in the upcoming patch 1.2 in order to improve readability for new as well as more experienced players.”
* Crysis Mod Loader:
“With this addition mods can be managed through the games main menu UI (User Interface). Whether you develop mods on your own or you just play them, this should ease up the usability significantly. By launching Crysis with patch 1.2 installed you will have a new selection in the main menu called “Mods”. If you click on it the new mod interface will appear. There you will see an automatic listing of all modifications you have installed for Crysis.
By selecting a mod you will see the respective splash screen and some more detailed information. All these things can be easily adjusted and set via an XML-file in the respective mods folder. It will allow each modder to add their personal logo and detailed information to their modification. Once clicked on a mod you then have the ability to load it, or unload it if you are currently running this mod and want to switch back to original Crysis again.”
* Singleplayer/Multiplayer – Audio Hit Feedback
“To improve the overall readability in-game for Singleplayer and each Multiplayer game mode Crysis has to offer we decided to implement additional audio hit feedback functionality. This applies to bullet impacts to the enemy player model you are shooting at.
By hitting the torso, arms and legs you will clearly hear the audio feedback and thus recognize much easier that you hit someone. By giving a headshot the sound will be different and can be clearly identified as such. This feedback also can be enabled and disabled by the specific console variable “g_useHitSoundFeedback”.”
* Additional - Bug fixes/tweaks, new features:
1. Optimizations and Stability
* Fixed potential server exploit that could cause servers to crash.
2. General Fixes/tweaks
* Added mouse wheel scrolling support for server browser.
* Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
* Added new effects for vehicle shattering after being frozen.
3.Weapons
* C4 will now stick to doors correctly.
* Added new grenade indicator icon. (explained in detail further above)
* Adjusted explosion radius of grenade launcher to be more efficient vs. players.
4. Vehicles
* Added check for players riding on vehicles while not seated to prevent them being killed.
* Tweaked damage for players hit by vehicles at lower speeds.
* Adjusted wall collision damage for civilian car.
5. Singleplayer
* Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
* Fixed an issue with “Escort Prophet out of sphere” objective failure causing reloading issues.
6. Multiplayer
* Added team colors to kill/death messages (explained in detail further above).
* Fixed some game states not properly resetting after game restart.
* Fixed issue where VOIP doesn’t work properly on non-dedicated servers.
7. New Features
* Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)
And lots more via Crymod’s Crytek Community Manager Alexander Marschal.
when will i be about to download it cuz im really looking forward to?