Valve employees were asked “What can we expect in Half-Life 2: Episode 3?” in a recent interview. The Half-Life 2: Episode 2 project lead David Speyrer answered: “We don’t know entirely what’s happening in the next episode, but we’re gonna figure it out!” he laughed.
He then further explained: “There are always things we want to do that we can’t because of the constraints of either the story or the arc we’ve laid out for the gameplay – or just time. So we shelve them and carry on. Ideas fly around here quite a bit, so we have this huge laundry list of things to try [from previous Half-Life 2 games] for the next thing… [Half-Life 2: Episode 3].” — Via PCzone
In case you’re wondering what will happen after Episode 3 is released in either 2008 or 2009. Developer Valve said it will be the last episode in the currently planned story arc, but it will not be the end of the Half-Life franchise, so Half-Life 2: Episode 4 or in a way Half-Life 3 might be entirely possible.
Artwork from Half-Life 2: Episode 3 — like the piece shown below — will be at E4All 2008 as part of the Into the Pixel exhibit that runs from October 3-5.
This concept art shows Half-Life protagonist Gordon Freeman within a large Citadel-like environment as an evil Combine Advisor hovers over his head.
(click on it for the full picture)

Here are the details…
TITLE: Advisor;
GAME: Half-Life 2: Episode 3;
ARTISTS: Ted Backman, Jeremy Bennett, Tristan Reidford;
PLATFORMS: PC, PS3, Xbox 360.
Perhaps this is the same environment where the 2007 concept art of the Aperture Laboratories ice breaker / research ship, the Borealis, takes place. The Borealis contained Aperture’s version of the teleportation technology (different from Black Mesa’s) but the ship was never commissioned and disappeared with all hands and parts of the dry dock from the shipyard, until appearing in the ice locked northern seas at the end of Half-Life 2: Episode 2.

UPDATE October 14, 2008: Valve marketing director Doug Lombardi has said in an interview with Kikizo that they “may [announce Half-Life 2: Episode 3] at the very end of the year.” Although he cryptically added it may take a while longer for it to come out, by saying that “The next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2.”
UPDATE June 10, 2009: Valve co-founder Gabe Newell was asked on the G4 TV channel why we haven’t heard anything about Episode 3 at E3 2009? To quote Gabe’s answer:
“I get a ton of email everyday saying why aren’t you talking about Episode 3? And there are very good reasons why we’re not talking about Episode 3, which I can’t talk about yet, but I will. So, I think there’s frustration there and I’m not somehow going to say that that’s not legitimate or length isn’t a concern or regularity. The speed with which these updates are coming out, people say, “Hey, gee, these episodes are supposed to be shorter and you take 25 years to ship each one.” So, I don’t wanna somehow dismiss those, or sort of throw them under – but I think we’re in much better shape than would have been, in terms of our ability to move stuff, technology, products, uh, forward faster by changing how, ya know, being different than, ya know, there was Half-Life 2 and then there was post-Half-Life 2 in terms of how we were approaching these things and yea, I think that we’re overall pretty happy without somehow dismissing the legitimate complaints that people should have towards us. But, we’re happy with that choice that we made.”
After Gabe was asked if we’ll hear any further details (or video) about Episode 3 by the end of 2009, he continued talking without giving an answer:
“Just so you know, the thing to me, that feels right, is the rhythm that Robin and his team are operating with. It’s like watching the reaction of that community, watching their ability to respond, looking at the quality of the work they’re getting with the length of those development cycles. They’re having a great time. And I think it shows on the other side, right? I mean, they were just giggling so hard when they were changing the buttons in the movies to say “leak video.” Do you remember the big screen with all the buttons? And they were like we have to put “leaks video” into that thing before we release it. They were just like cackling away. What should have been like, pretty demoralizing and stressful was for them, “Oh, this is no big deal.” So, yeah, people get the idea.”
UPDATE August 7, 2009: Valve co-founder Gabe Newell and other Valve writers have been researching sign language, for use in Half-Life 2: Episode 3, through a deaf people focus group. He explains how sign language might be implemented into the game and story. To quote: “The idea is that Alyx, before she met Gordon Freeman, had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that’s why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing … That’s the idea of bringing signing into the game. It gave us the excuse to build the technology for signing.”
You can watch the full 25-minute-long focus group session split into three videos on Samuel Sandoval’s Youtube page. The above quote comes from the video titled Gabe Newell with Deaf Character – Part Two.
Valve have said themselves they should never have used the “episode” moniker, but to be honest we’re playing the continuation of the events of Half-Life 2 so it’s not really a HL3 sequel.
Valve backed themselves into a corner though big time – Source is a fantastic engine but to remain competitive they have to keep adding to it and keep updating it which is a full-time task in and of itself. Listen to the commentary tracks in Lost Coast and hear how they pretty much rewrote every single piece of code to do with colour generation when they built in HDR lighting.
So adding to Source AND making games to run on it is probably too much for them, but instead of hiring more staff they play on the “Valve’s slow but we accept it” and just plod on.
Episode 3 is going to take forever because they’re pretty much creating a new game – Arctic setting with all the weather and physics effects thrown in, new enemies and, of course, integrating Portal into the gameplay (and hopefully offensively too – send a Combine soldier into a free-fall loop before flinging him at terminal velocity against a wall!!). Ep 3 will rock but I’m not expecting it until Summer 2010.
I think that Valve should just stuff the Source engine and head onto something a little better. Say… The CryEngine 2? Of course, going through CryTek would cause a whole bunch of permission requirements and problems, but they would be able to create a much better quality game, probably in the same amount of time, as they wouldn’t need to configure the Source Engine any more. They should also use DMM, and Euphoria Engines, to allow for much more realistic characters and objects. Consider how strong these Engines are in comparison to the Source Engine: The Source engine at 100% of it’s capability is equal to just about 5% of the CryEngine 2’s Capability. Stay with the rest of the group, Valve!
I really really want to know what happens after half life 2 episode 2. it leaves you hanging sooo much. im not bord of any of the characters i love this game but ill be upset if i dont get to know the ending of it at least a little you know? ill be first in line to buy the third episode.
U have to be kidding me right? incorporating sign language? focus groups? political correctness? This is why nothing ever gets finished – too much cackling as Newell put it and too much PC. How does incorporating ASL really have any benefit to the game-play / “story arc”? Maybe that would be cool to my daughter who is fluent in ASL but for the many of us who aren’t, no offense, it will be a drag in the story. There are plenty of socio-political overtones in the story arc already that valve doesn’t have to be everything to everybody.
one good side of making things like that – game getting more detailes. remember crysis – lil crappy game..with awesome graphics – you just go through all game dont watching around.. cuz u have nothing to watch to. HL2 world is more natural. every time i playing HL2 original i find sumthing new..so its good that Gabe working too much with EP3.. but its going bad all cuz 2 years ago we played EP2.. jesus chryst
You can obviously see the reason for wanted to be able to communicate with mutes, and blind people (via audio/storytelling).
However, the point is moot, in the idea that ASL is redundant due to the fact they already have subtitles – thus negating the reason to add sign language.
You know what. This is bullshit. They are imputting shit into the story line that is not needed and won’t help us or anybody. I think they are just wasting time now and the idea of bulding the anticipation before the next game comes out has gone far beyond the damn limit. By now more than a half of people who love half life series would’ve moved on to search for another the game that would be fun just like the upcoming MW 2 which will hopefully be as epic as it’s predecesors.
I have to say the time has come and gone for Episode 3, what the hell is going on here ? Episode 2 sucked since it was soooo short and way to narrow a storyline. Episode 3 just needs to wrap the story up and get moving into HL3. But Episode 3 should be really lenghtly in the story line and game play time. NO STUPID catering to special interest groups, just get on with it already. Shoot em up, strategy, episode 1 stuff. COME ON PEOPLE LETS SEE WHAT VALVE IS REALLY MADE OF.
When When when, i mean the only reason they started making episodes instead of a sequel (Half life 3) was that the fans shouldn’t have to wait so long. That is a great idea and it would work and it did on the first two episodes (btw. ep. 2 was a fk up) but deam. I have waited for two fking years now and not even a teaser or a screenshot. cmoon take youre self together and make the game. Lost a big fan valve RIP.
Eli person I liked that website a ton Ty