70 Games spanning 27 years. It’s interesting to see how far water effects have progressed in games, from a simple blue shade, to a few extra animated pixels, to complete shimmering beauty.
The games are arranged chronologically, not by technicality. It’s not 100% accurate, but it’s based mainly on year released.
Facetheglue did an amazing job showing the change from 2D to 3D.
Really well done! Jet Moto? Silent Surface? Bloodwake? I was really looking for those. Regardless… excellent presentation.
Yeh well done, but I often wonder if calling the water in recent games life-like will sound stupid years from now. Who knows how far they can take it?