The History of Water in Video Games over 27 Years

Crysis for PC is the pinnacle of water in gaming (so far)70 Games spanning 27 years. It’s interesting to see how far water effects have progressed in games, from a simple blue shade, to a few extra animated pixels, to complete shimmering beauty.

The games are arranged chronologically, not by technicality. It’s not 100% accurate, but it’s based mainly on year released.

Facetheglue did an amazing job showing the change from 2D to 3D.

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Really well done! Jet Moto? Silent Surface? Bloodwake? I was really looking for those. Regardless… excellent presentation.

Yeh well done, but I often wonder if calling the water in recent games life-like will sound stupid years from now. Who knows how far they can take it?


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