The History of Water in Video Games over 27 Years

8 January 2008
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Crysis for PC is the pinnacle of water in gaming (so far)70 Games spanning 27 years. It’s interesting to see how far water effects have progressed in games, from a simple blue shade, to a few extra animated pixels, to complete shimmering beauty.

The games are arranged chronologically, not by technicality. It’s not 100% accurate, but it’s based mainly on year released.

Facetheglue did an amazing job showing the change from 2D to 3D.

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  • SilverBrin

    Really well done! Jet Moto? Silent Surface? Bloodwake? I was really looking for those. Regardless… excellent presentation.

  • http://www.videogamesblogger.com supadupagama

    Yeh well done, but I often wonder if calling the water in recent games life-like will sound stupid years from now. Who knows how far they can take it?


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