Supreme Commander confirmed for Xbox 360 in early 2008. Adds new: units, maps, multiplayer modes
Chris Taylor’s Gas Powered Games, co-developer Hellbent Games and Aspyr Media have collaborated to bring the RTS Supreme Commander from PC to the Xbox 360. Adding to the expansive Supreme Commander universe, the Xbox 360 edition will feature exclusive new units, updated maps and new multiplayer modes, and gamers will be able to take the fight online against players from around the world via Xbox LIVE. In addition, a revised, console-specific control interface and HUD will give gamers unprecedented strategic power over their armies. Xbox 360 gamers will experience the Infinite War with full support for HD and surround sound in early 2008.
“Aspyr’s developer-friendly publishing environment delivers 100% on our vision for bringing Supreme Commander to the Xbox 360,” said Chris Taylor, CEO and Creative Director of Gas Powered Games and Lead Designer of Supreme Commander. “We believe that we’ve raised the bar for RTS gaming on the PC and now, co-developing with Hellbent Games, we know that we can do the same on consoles. Hellbent brings a talented, veteran team together to deliver Supreme Commander to the Xbox 360 platform.” — Keep in mind this was also what Command & Conquer promised on the Xbox 360 and that wasn’t that user friendly either (although that might get fixed in the expansion), so let’s wait and see how it works out with a console RTS from a different company.
Supreme Commander allows gamers to take control of one of three factions – the Cybran Nation, Aeon Illuminate or United Earth Federation-and help their chosen faction win the Infinite War once and for all. Each faction has its own goals, experimental units and back-story that leads them to the game’s thrilling climax. Battles rage over land, sea and air, and the command and control system puts the gamer in charge of every aspect of the fight, engaging in titanic land, air and naval battles. The revolutionary strategic zoom gives the player the flexibility to control battle groups from a less detailed overhead map view, or zoom right down to ground level, where they can issue orders to single units. The game can handle a vast number of units on screen, and players will need every single one to take down enormous experimental units that can change the tide of battle.
Categories: News, PC News, Xbox 360 News













