Crush game review video (PSP)

8 June 2007
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Crush for PSPUnique to its genre, Crush introduces a valuable new puzzle gaming experience that is wholly suited to the PSP system. Set within a complex, hypnotic 3D world, players use the game’s unique crush mechanic to “crush” the environment and transform it into a more simplified 2D platformer. Once flattened, players utilize the 2D space to move to new areas to solve otherwise impossible challenges, and unlock secret items that were previously unobtainable in the 3D environment. Players then “uncrush” the 2D environment and return to the 3D world.

Designed for a wide and varied audience, Crush tells the story of Dan, a man with a lifetime of unresolved issues and bottled up emotions that has turned him into a nervous insomniac who is too tired to turn his life around. Desperate for a cure, he turns to hypnosis. It is during this state that he is given one last chance to sort through the wreckage of his past, before he loses the last thing he has – his sanity.

This gorgeous puzzle title has just enough difficulty and innovation to be a welcome addition to any PSP owner’s collection. Find out why in this Crush video review.


To quote the video review: “So if you see a platform a mile away, move the camera around so that it’s at the same level as the platform Dan is standing on. Now, crush the screen and you’ll see the two platforms merge to create one section in 2D. Move across this new section, un-crush the screen, and you’ll suddenly be standing on that other platform.

And that’s the basic premise. It sounds simple, and it is. But it’s deceptively so. As the game progresses, the seemingly simple levels get more and more devious, leaving you swinging the camera wildly about, trying to come up with creative ways to manipulate and crush the world to your advantage.

The best complement possible to give a puzzle game is that the real reward is the playing itself. You don’t need fancy stories, or whiz-bang effects when you’ve got solid, addictive gameplay. And Crush has this in spades — not to mention the presentation is quite nice as well.”

Story — 8.4
Design — 6.3
Gameplay — 9.1
Overall — 8.9

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