Using an enhanced Tomb Raider: Legend game engine, the new graphics, technology and physics in Tomb Raider: Anniversary bring Lara’s adventure and pursuit of a mystical artifact known only as the Scion right up to today’s technology standards and will offer gamers a completely new gameplay experience.
Did you know? The original Tomb Raider from 1996 sold over 7 million copies worldwide!
See how Lara’s old stomping grounds have changed since their shift from PlayStation to the PlayStation 2. Besides the PS2, it’ll also be released on PSP, PC and Steam download, all on June 1st throughout most of the world and on June 5th in North and South America. Followed by a release on Wii later in 2007 and PS3 in 2008. Here’s the Tomb Raider: Anniversary PS1 to PS2 comparison video:
Eidos has released a playable demo Read more…
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Outside of Guitar Hero 3’s 11 initial songs Activision will have the bands Queens of the Stone Age and Velvet Revolver in the game, and say they’ve “got a lot of songs and artists still that we would love to have. In particular, we’ve been trying to get Metallica, AC/DC, and Led Zeppelin.” Guitar Hero 3 will be coming to PS2, PS3, Xbox 360, and Wii in fall 2007.
Developer Neversoft has shown the game to IGN and they put up a preview with videos that they later pulled offline. Of course this is the internet and forumers at Neogaf saved the videos and put them online again for you to see.
My Name is Jonas (by Weezer) video:
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Race to your PS3 this Thursday as Sony Online Entertainment will offer Midway’s Championship Sprint, for download on the PlayStation Store. Originally released in Arcades in 1986, Championship Sprint is a simplistic 2D sprint-car simulator with an overhead perspective that supports up to four simultaneous racers, either locally or online.
Championship Sprint will cost $4.99 on the PlayStation Network and is rated E for Everyone.
Relive the arcade classic, online and in HD! Trailer:
The list of added features in PSP firmware update 3.50 is: Read more…
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Has your Naruto videogame quota not been filled this year? If not, then I’ve got great news for you! Tomy and D3 today announced the fall 2007 release of Naruto: Path of the Ninja on DS.
It’ll be the first Naruto RPG to be released in America and will offer original content and scenarios that have never been seen before! Based on episodes from VIZ’s hit anime series Shonen Jump Naruto the new game will feature a time based combat system in which players must determine each characters strengths and use them accurately to help them defeat the enemy.
You can choose from six available characters, you’ll be able to explore the Village Hidden in the Leaves and the world of Naruto as you roam across forests, fields, rivers and mountains. Along the way players will encounter bosses and enemies that they must use their special techniques to defeat.
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Japan currently has these DS Lite colors: Crystal White, Ice Blue, Enamel Navy, Noble Pink, and Jet Black. These will be joined by Nintendo Japan’s new colors Metallic Rose and Gloss Silver, which the original launch DS was, on June 23rd, 2007.
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The first original Resident Evil game for the Wii, Umbrella Chronicles takes place from the first person as your characters move through a fully 3D mansion. The on-rails shooter (similar to Sega’s House of the Dead) will be between 15 and 20 hours long and reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold.
Using the Wii Remote, you take aim at enemies and fire away. Resident Evil: Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience. Capcom has released the official Resident Evil: Umbrella Chronicles trailer. It has some old and some new footage for the zombie fans. Take a look:
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Yesterday we posted the first in a series of interviews with the developers of the Nintendo Wii, where they discussed the creation of the Wii Remote. Today we present the second part of the interview where Nintendo’s President Satoru Iwata has his employees discuss the Wii Hardware itself.
Among the discusses therein is the overall design of the console, and how drastically it differentiates from Nintendo’s previous systems, the extremely small size of the Wii and why their target size was 2 or 3 stacked DVD cases, and the challenge and “inner conflict” of deviating drastically from the console norm of bigger, stronger, faster; choosing instead to focus on “using state-of-the-art technology in unprecedented ways” which is “far more complex, difficult, and requires more technological know-how than simply using the technology to improve performance.”
Look forward to the third interview tomorrow where the Wii Development Team will discuss the Wii Channels.
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The Nintendo Wi-Fi Connection has crossed two huge milestones within just days of one another. Worldwide, since its launch in November 2005, Nintendo’s wireless gaming service has now connected more than 5 million unique Nintendo DS owners, and those gamers have racked up more than 200 million game-play sessions. Worldwide, nearly 65 games can be played via Nintendo Wi-Fi Connection.
The five most popular globally are:
1. Animal Crossing: Wild World,
2. Mario Kart DS,
3. Metroid Prime Hunters,
4. Pokémon Diamond and Pokémon Pearl.
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Games publisher Ubisoft was one of the first third parties to recognize the potential of Nintendo’s Wii console as they saw and demoed the controller before E3 2005. Back then Ubisoft Paris took their idea directly to Nintendo head honchos Iwata and Miyamoto, and were given the go ahead to make Red Steel. Since Ubisoft worked “closely†with Nintendo’s engineers in Japan, they backed the Wii with a lot of titles like its exclusive launch games, Red Steel and Rayman Raving Rabbids that are now million-sellers.
Ubisoft’s other efforts were quick ports of previously released games like Far Cry and Splinter Cell, with fewer features than their other console counterparts, did poorly both from a critical and sales perspective. In an interview with German news magazine Spiegel, Ubisoft CEO Yves Guillemot and European head Alain Corre admitted that Ubisoft was too quick to rush these titles to the market.
“We made mistakes [on Wii],” they told the magazine. According to Spiegel, Ubisoft wanted to be first to capitalize on Wii and in its haste to release product Ubisoft sacrificed the quality of the titles. Ubisoft has reportedly learned from its mistakes, though, and is promising that the quality of its forthcoming Wii projects will be significantly better.
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With the Fantastic Four superhero film and game from 2005 getting a sequel starting June 15th 2007 called Fantastic Four: Rise of the Silver Surfer. With the film also comes the game to PS3, PS2, PSP, Xbox 360, PC, Wii, DS, GBA, GameCube, and Xbox.
Marvel’s first family of Super Heroes faces its greatest challenge yet as the enigmatic, intergalactic herald, the Silver Surfer, comes to Earth to prepare it for destruction. As the Silver Surfer races around the globe wreaking havoc, the team must unravel the mystery of the Silver Surfer and confront the surprising return of their mortal enemy, Dr. Doom, before all hope is lost!
Here’s the Fantastic Four 2 co-op gameplay trailer:
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