First Burnout 5 screenshots crash Xbox 360, focus on PS3 version

Burnout 5 crash screenshot
Criterion’s director of design, Alex Ward assured Gamepro that Burnout 5 (a working title only) will still be the racing game so many have come to love. “Burnout has always been about driving like a madman through traffic, and that hasn’t changed at all.” But, he said, “if we just made Burnout Revenge again on the PS3 and Xbox 360, no one would be satisfied with that-least of all us. [Burnout 5] is still based on the premise of driving like a maniac and crashing your car. But it’s got some significant differences.”

That difference would be one seamless racing world instead of separate courses. It turns out this one city is the size of 15 regular Burnout courses.

Burnout 5 may be released on both the PS3 and Xbox 360, but for the Criterion team, the PS3 version will be a huge focus.

Burnout 5 screenshot
While Ward did say, that it was simply to early to be able to accurately predict exactly what would be in either release, he noted that the team is attacking the PS3 with the same frequency they did the PS2 – one hell of a lot 1080p over HDMI, for instance, just isn’t possible on the Xbox 360 at this point, although its a foregone conclusion on the PS3. The PS3’s Sixaxis Controller will provide additional control options the Xbox 360 doesn’t have. Plus, the PS3’s advanced processing capabilities make it particularly suited for the physics intensive crashes that are going to be taking place.

Don’t take these words from developer Criterion the wrong way Xbox 360 fans, because (unlike PS3 gamers) at least while racing you’ll get rumble feedback! :-P All differences aside, both versions will also feature camera support in gameplay. — Via N4G

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The rumble is coming back… soon, too!

Pixelsword, but even if that’s happening, will the new rumble controllers arrive in time later this year for the PS3 version release?

That’s the question and I don’t know about you, but personally I prefer having rumble in racing games.

Cant wait for this game :D

Well…
I don’t believe Criterion won’t achieve the 1080p spot.
I would love to have it run at 1080p on my PS3, but it sounds to good to be true!
Btw. Criterion is the first developer who prefers PS3 while making a multiplatform game, isn’ it?

Well. It can be safely said that PS3 version will also support rumble. Ninja gaiden sigma, scheduled for a july release, is reported to support rumble. GTHD now supports it. So it ‘ll be very surprising if Burnout 5 doesnt have rumble on PS3.

This is BS, I read an in-depth article on the PS3 and Xbox360’s CPU and GPU’s and according to the tech wiz gurus the Xbox360 can deliver 1080P much more effeciently than PS3, this guy is somehow just biased.In the PhysX the PS3 might have a bit of an advantage, but 1080P wise is very doubtful.

If you plan on using the 10 megabyte cache on x360 for front and back buffer in 1080p, you are OUT of luck, not enough room. A single frame in 1080p takes 8 Megs alone ! While it only takes 3.7 megs in 720p. Do not forget that its very easy to have the CELL help up trim down the RSX’s workload for outputing 1080p. Let’s admit it the X360 does not have the raw power.

sadly the 360 will still have one major feature over the ps3 version and thats custom sountracks :( , i wish so badly that the ps3 would hurry up and open up the option for devs to do custom sountracks

There’s nothing stopping them from doing it now besides laziness. The system has a hard driveand all they have to do is code an MP3 reader that can access the HD.

i love burnout but burnnout 5 looks like the best one yet the grafics look amazing but the down side is that its not going to be on the original xbox thet blows and i don’t ewant to buy an xbox 360 but looks like i have to


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