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	<title>Comments on: Microsoft sees no point in Xbox 360 motion controllers &#8220;if nobody really wants it&#8221;</title>
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	<link>http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm</link>
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		<title>By: tony</title>
		<link>http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm/comment-page-1#comment-640677</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Mon, 12 Jan 2009 23:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm#comment-640677</guid>
		<description>If the microsoft product manager should be aware that how well a motion sensitive controller emulates an actual human movement is key to its success. Wii does not have great motion control technology. I have played Wii sports and would give it a 4/10 for accurately portraying your movements on screen. If Xbox had better motion sensitive controllers than Wii coupled with the better graphics we have come to be accustomed to with Xbox then this would be a winning combination for Xbox. The product manager has to stop taking orders from the couch potatoe Xbox fans who prefer using 1970&#039;s toggle stick technology. There are many of us fans who want a more realistic experience.</description>
		<content:encoded><![CDATA[<p>If the microsoft product manager should be aware that how well a motion sensitive controller emulates an actual human movement is key to its success. Wii does not have great motion control technology. I have played Wii sports and would give it a 4/10 for accurately portraying your movements on screen. If Xbox had better motion sensitive controllers than Wii coupled with the better graphics we have come to be accustomed to with Xbox then this would be a winning combination for Xbox. The product manager has to stop taking orders from the couch potatoe Xbox fans who prefer using 1970&#8242;s toggle stick technology. There are many of us fans who want a more realistic experience.</p>
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		<title>By: Stephen Humble</title>
		<link>http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm/comment-page-1#comment-361067</link>
		<dc:creator>Stephen Humble</dc:creator>
		<pubDate>Wed, 21 Nov 2007 13:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm#comment-361067</guid>
		<description>Simple solution Sixaxis - sounds like you would love motorstorm. Tilt steering rocks myself am semi-serious MTB rider and cyclist and ex motorcycle owner with unlimited class licence, i took to motorstorm&#039;s tilt steering like a duck to water, so you probably would to.

Myself -I never owned a console before but with my real-life experiencce picked up the tilt steering in no time. and Motorstorm is rocks  with motion sensing -  Warning bike&#039;s take a little longer to get used too at low speed if you oversteer but i have no probs. Best part is hit the nitro all the way on the long sections feels like you are hitting warp speed at the end of the run, -  the sensitive tilt steering at this speed can keep you on a perfect line. On MStorm demo i come in under 500 with the springbok and win every time with any car or bike. 

Any hardcore thumbstick players who think tilt steer is  crap cause thay cant adapt to it can speak to my hand cause thumbsticks are nothing like a real car or bike.</description>
		<content:encoded><![CDATA[<p>Simple solution Sixaxis &#8211; sounds like you would love motorstorm. Tilt steering rocks myself am semi-serious MTB rider and cyclist and ex motorcycle owner with unlimited class licence, i took to motorstorm&#8217;s tilt steering like a duck to water, so you probably would to.</p>
<p>Myself -I never owned a console before but with my real-life experiencce picked up the tilt steering in no time. and Motorstorm is rocks  with motion sensing &#8211;  Warning bike&#8217;s take a little longer to get used too at low speed if you oversteer but i have no probs. Best part is hit the nitro all the way on the long sections feels like you are hitting warp speed at the end of the run, &#8211;  the sensitive tilt steering at this speed can keep you on a perfect line. On MStorm demo i come in under 500 with the springbok and win every time with any car or bike. </p>
<p>Any hardcore thumbstick players who think tilt steer is  crap cause thay cant adapt to it can speak to my hand cause thumbsticks are nothing like a real car or bike.</p>
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		<title>By: Ron L</title>
		<link>http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm/comment-page-1#comment-332443</link>
		<dc:creator>Ron L</dc:creator>
		<pubDate>Fri, 09 Nov 2007 19:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm#comment-332443</guid>
		<description>First I should say I am an avid motorcycle rider and ex racer. I am not a big-time gamer. I believe the controller from the 90&#039;s was for a game called &quot;Motocross Madness&quot;. This controller was pitch sensitive and you leaned the bars / controller to turn the bike. It was a great intuitive interface that responded very much like a real bike. I just bought a x-box 360 system and the moto-gp 07 game. The graphic and tracks are awesome but using my thumb to turn the bike SUCKS... The old game with the old controller was way closer to really riding a bike. Look at the success of guitar hero IE the interface should fit the activity you are emulating / end of story..</description>
		<content:encoded><![CDATA[<p>First I should say I am an avid motorcycle rider and ex racer. I am not a big-time gamer. I believe the controller from the 90&#8242;s was for a game called &#8220;Motocross Madness&#8221;. This controller was pitch sensitive and you leaned the bars / controller to turn the bike. It was a great intuitive interface that responded very much like a real bike. I just bought a x-box 360 system and the moto-gp 07 game. The graphic and tracks are awesome but using my thumb to turn the bike SUCKS&#8230; The old game with the old controller was way closer to really riding a bike. Look at the success of guitar hero IE the interface should fit the activity you are emulating / end of story..</p>
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		<title>By: Fil Sapia</title>
		<link>http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm/comment-page-1#comment-119881</link>
		<dc:creator>Fil Sapia</dc:creator>
		<pubDate>Fri, 06 Apr 2007 16:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamesblogger.com/2007/04/03/microsoft-sees-no-point-in-xbox-360-motion-controllers-if-nobody-really-wants-it.htm#comment-119881</guid>
		<description>Evan though it may sound bazaar, I agree with not having Motion Sensitive gameplay. There is no need in motion sensitive gaming. Gaming is designed for entertainment, for the userâ€™s capabilities, motion sensitive gaming takes away all the original and exiting game play. I think Motion Sensitive gaming is ridiculous and useless.</description>
		<content:encoded><![CDATA[<p>Evan though it may sound bazaar, I agree with not having Motion Sensitive gameplay. There is no need in motion sensitive gaming. Gaming is designed for entertainment, for the userâ€™s capabilities, motion sensitive gaming takes away all the original and exiting game play. I think Motion Sensitive gaming is ridiculous and useless.</p>
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