All your Super Paper Mario Wii questions answered

Super Paper Mario 2D to 3DSuper Paper Mario is about a month away with a release date of April 9th in America. On 1up reporter Shane’s blog, he answered questions readers had since he got a preview copy of the platform-RPG Mario game. He answered a ton of questions, but Nintendo asked him to delete them until the online embargo passed, my guess would be because EGM magazine wants to do an exclusive feature on the game first.

Well, thanks to the power of copy/paste we bring you all Q&A’s. That happy sensation fans will feel is the glee of knowing how great this will be with loads of humor, platforming action, and RPG elements, it all adds up to over 27 hours of 2D & 3D Wii-only gaming! Read all about it:

Pre-order Super Paper Mario for WiiQuestion: How do the 2D/3D mechanics work? Can the player switch between the two at any time?
Answer: You actually control several different characters during the game, but only Mario can ‘flip’ the world between 2D and 3D. It’s easy–all you do is press the ‘A’ button to flip to 3D, but while in that view, a meter constantly counts down…if it runs out, you’ll begin to lose HP. It refills slowly once you’ve switched back to 2D.

Question: Is the game more action or more RPG. Is it similar to the original Paper Mario on the N64?
Answer: It has towns, shops, NPCs, and puzzles like the Paper Mario games you know and love, but nearly all of the levels unfold as a blend of traditional side-scrolling platforming and more RPG-like puzzle elements. All combat happens in real-time, though: You’re hopping and bopping, not picking commands from a menu.

Question: Does the game support progressive scan with 16.9 ratio?
Answer: Yep. That’s how I played it. Looks crisp!

Question: How does the gameplay handle with the remote – creative or tacked on?
Answer: That’s veering into reviewy territory, but I’ll say that although it was clearly not a from-the-ground-up Wii project, much of the Wii-mote implementation feels intuitive and clever. You’re probably only using true Wii-mote functionality less than 20% of the time you’re playing, though.

Question: Is it a long game?
Answer: I beat it in about 27 hours, though I definitely missed a lot of optional stuff. Gotta go back and get it all…

Question: Will there be a GameCube release eventually?
Answer: Sadly, nope. Nintendo really should have though… look at how well Twilight Princess has sold on the Cube. Missed opportunity, guys….

Paper Mario 2: The Thousand Year Door for GameCubeQuestion: Does the game has a sense of humor similar to, or better than that of Paper Mario 2?
Answer: Yep, expect the same off-the-wall humor and hi jinks from Paper Mario 2… I’m pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game… it’s especially brutal in its mockery of message board trolls.

Question: You said that you don’t start out with the basic actions like run and other actions on the 1upyours show. Is it like Traditional RPG’s and that you earn or buy them like magic in Final Fantasy?
Answer: Good question — each character has one unique ability (Mario can ‘flip,’ Peach can float using her parasol, and Bowser can breathe fire), but all of them can use the abilities given to you by ‘Pixls’ these weird little familiars that you find throughout your quest. These guys allow you to do stuff like run really fast, throw objects/enemies, etc. The magical effects you’ve seen in past Paper Mario games only exist as one-time-use items.

Question: How is the difficulty for the game? It’s not too easy is it?
Answer: It starts out pretty easy, but gets pretty damned tough by the end… and the puzzles offer solid challenge for your brain throughout.

Question: Is this the next big thing for Wii owners after Zelda would you say? Or is it just a mild distraction until Super Mario Galaxy?
Answer: Compared to most of the Wii stuff out there, this is a really meaty game. It’s also more accessible than the past Paper Mario games, given its traditional Mario gameplay. The complex 2D/3D mechanic might scare off little kids, but I think that older gamers will want to spend some quality time with this.

Question: You said the player controls ‘several different characters’ throughout the game. Does that mean any multiplayer at all, even minigames?
Answer: As far as I can tell, Super Paper Mario has no multiplayer gameplay whatsoever. It could have a hidden minigame or something, but so far, no dice.

Question: Will it work with Wii Connect24 in anyway?
Answer: Nope.

Question: You said you missed some optional stuff, does that mean a lot of sidequests to keep you busy when you get tired of the main story?
Answer: You’ll spy the occasional mysterious locked door or inaccessible area, but it’s not a wide-open RPG by any means. I’m guessing there’s about an hour or two of side-questing that I missed my first time through.

Super Mario RPG: Legend of the Seven Stars for SNESQuestion: Will Nintendo ever do a true Mario RPG sequel rather than Paper Mario? Or is that something that went out the window when Squaresoft-Enix moved on to greener, more Sony-ish pastures?
Answer: Seems doubtful to me, at least we’ll see Super Mario RPG on Virtual Console eventually. The only Square/Nintendo co-op games on the horizon are the Crystal Chronicles sequels for DS/Wii. Maybe one day we’ll see something else… like maybe a Kingdom Hearts/Mario crossover! Dare to dream…

Question: Does it continue the story of a past Paper Mario, or does the story come from the ground up?
Answer: It’s a totally original story that takes place in the wacky world of Flipside. Nothing from the previous two games here, except for Mario and Co.

Question: Is the music more akin to the other Paper Marios or is it remixes of the classic platformers or is it something entirely different?
Answer: You’ll hear plenty of fun remixes here, along with a lot of original music that uses some cool retro/chippy instruments to good effect.

Super Mario Bros. 3 for GBAQuestion: Am I the only one that misses the Super Mario Bros. 3 suits such as the Tanooki and Frog?
Answer: Hell no, man… I’d love to see those power-ups return in the future (along with the elusive Hammer Bros. suit!). Super Paper Mario actually references these power-ups… but you don’t actually get to use them in the game. Bummer.

Question: What with all this talk of action oriented gameplay mixed with character leveling, towns, and rpg-like puzzles one must ask: The Zelda 2 of Mario games?
Answer: Good call. I actually thought that exact same thing while playing this. While it’s not as open-ended as Zelda II due to the lack of an overworld, the game flows in a really similar manner. Zelda II rocks, btw.

Question: How does switching characters work? Are you forced to use characters in some levels, or can you switch on the fly in the middle of a level?
Answer: You don’t start with all of the characters, but once you have them you can quickly switch between them on the fly at any point.

Question: I see Bowser in the one screen-shot. Does he play a big role?
Answer: I certainly used him a lot. Even though he can’t ‘flip’ like Mario, his attack is twice as powerful. Bowser is a f’n tank!

Question: Does Mario move like in every other 2D Mario game? I know you said you have to get the shell toss and the run but after that does it really feel like classic Mario with a paper makeover?
Answer: Great question… it never feels exactly like a traditional Mario game, simply because you don’t have to hold down ‘B’ to run… but the overall control feels pretty close, and the platforming gets more intense as the game progresses.

Question: What’s the magician thingy’s name? What role does he play in Super Paper Mario?
Answer: That’s the main villain, Count Bleck. He’s something else entirely.

That’s it. See… I told you you’d feel gleeful* at the end! 🙂

* Full of jubilant delight; joyful. Characterized by jolly exuberance.