The creators of The Elder Scrolls IV: Oblivion, Bethesda Softworks, only focus their studio on one game at a time. Next up for them is Fallout 3. But that doesn’t mean they aren’t talking about a sequel to Oblivion. Bethesda Softworks’ VP of PR and marketing Pete Hines told 1up the following about the years-away Elder Scrolls V:
“Well, I can tell you that since Oblivion has been such a smashing success that I’m sure we will do [Elder Scrolls V], but there are no immediate plans right now,” said Hines. As for what form Elder Scrolls V would take, that’s still up in the air. A Massively Multiplayer Online Game (MMOG) seems a natural, evolutionary step for the series, but while Hines doesn’t suggest that’s a direction for Elder Scrolls V, the possibility of a new game has been bounced around. He doubts, however, they would go forward unless they had a “fresh idea” for the genre.
Definitly not a MMO, think like where, your playing in your game and you have a friend that online playing too. You can simply send him an invite and bam! You and your friend are questing together. I’d say it would be best to keep the maxium of players to like 4. Thats a good adventure party. O and I’m talking xbox 360, that would be awesome, because putting some serious hours into a game like Oblivion would have been much funner if you could have a friends along. Think like WoW, but on a much smaller scale and you connect with those whom you want to play with. Not like fable though where you have two seprate worlds, but like WoW how you can all be in the same world but not be affecting each others world if you play solo. For example, your friend does a quest while playing together and you don’t, you can still do that quest even though hes finsihed it. I could go in depth with my idea but it would take for ever. Peace! FTW Elder Scrolls V!!
Ya, but that might mess up the game. It has so many graphics, character responses, and landscapes to maintain that, if you added online to it, it would become laggy, which would take a lot of the greatness out of the game because traveling would take longer and your game may “load area” during an epic battle. I just don’t think it would be a good idea.
I think they should do the drop-in co-op thing that Lionhead did with Fable 2, except have it so their character is ACTUALLY in the game.
If Bethesda makes TES V into a MMO I will definitely not even buy it.
I don’t think that this next Elder Scrolls game would work as an MMO.
I’m tired of game developers not thinking of those who still don’t have incredibly fast internet or top of the line computers. (It’s one thing when you live in an area when you can’t get it, but it’s another thing when you simply choose not to get these things ;] )
So please, make this like Oblivion and do a single-player “do whatever” storyline.
*Footnote- LAN play or Split-Screen might work, or possibly even 2 players ONLY over Xbox Live or PSN… But no massive mosh pit of players clogging the world.
who knows it might woork well as a MMO but would be better as a normal multiplayer game it doesnt HAVE to be an MMO i mean like what joe said u have to think of hoe it will affect fans who dont have top of the lne computers and also the ideas that were offered by Slik ARE GREAT because it makes COMPLETE sense and completely original with a game like the elder scrolls.
You never know. Some games that shifted from regular games such as Warcraft, have Thrived as MMORPG’s. Some may believe that The Elder Scrolls V will flourish if it is an MMO, but some believe otherwise. Depending on its different Characteristics, it could do well. Such as WoW’s skill trees, and in depth Character Strategy. You never want a game to be to much of a “Drop In and You Know” game.
If you Truly Believe that TES V will do well, be it an MMO or Not, then thats your opinion. I really dont have an opinion right now until Bethesda and Zenimax release info on the details of the game, if they even decide to produce it.
I agree with Silk that the game won’t work with a whole mass of players. If you do multiplayer i think you should stick to 2-4 players cause if not it will become very laggy and it won’t be as much fun. And besides if theres a whole mass of players how are you going to enjoy a peaceful world?? It would completely mess up the Elder Scrolls Series.
Hell, what is wrong with this? The whole magic of Oblivion is on the fact that it’s offline. We have freedom in our game to shape it however we want and play it however we want, because it is offline. Making it massive would just destroy all the freedom. Remember the rules of MMOs? Your freedom does not go beyond other people’s freedoms. In other words, we can’t steal, we can’t kill, we can’t do anything, and the world would be populated by a bunch of assholes. No, seriously, this game has nothing to do with MMORPGs, and hopefully never will. I have no problem if they allow you to play with a couple friends…but massive? No thanks. It’s no natural, nor evolutionary. It would certainly make a fine MMORPG, but it would very likely be a much more respected game as a single-player. Please, Bethesda, don’t ruin TES series.
Isn’t the point of Oblivion that it lets the player have the feel of a consistent RPG game without the need for online?
If they went beyond simple Co-Op and made it an MMO it would require them to gut the storyline (to allow for all the players) and include a subscription charge.
I loved Oblivion and have never once felt the urge to play WoW so sadly any MMO elements will only alienate people like me.
Get this, how bout offline and online quest lines? that way u and ur friends can go kill some noobs in the woods or battle the huge MFing dragon thats been frying ur less talented friends, but at a servr outage u can play offline as the all powerful slayer of everything? that would be friggin beastly. maybe up to 64 players per server to that u can have a bunch of friends help u take down a huge rock monster in the caverns below skyrim?