Australian games industry sees highest sales ever in 2006
The Australian video games industry has always remained behind when it comes to video game releases, and like-wise, sales of video game hardware and accessories. But as the main three hardware competitors and software publishers continually trend towards worldwide releases, or at the very least, releases that are closer to the original dates of titles and hardware in Japan and the U.S., countries like Australia have seen tremendous growth.
This year Australia saw two new hardware releases, the Xbox 360 (Mar. 23rd) and the Nintendo Wii (Dec. 7th). Spurring overall total video game sales of A$925 million ($727.8 million) for 2006, a 7% increase over 2005. The biggest growth was, naturally, in hardware, whose sales overall rose 18% to A$329 million.
In a statement, IEAA CEO Chris Hanlon forecasted that the Australian games industry would continue its strong growth in 2007. “2007 will be a considerable year for hardware sales and the Australian interactive games industry will comfortably exceed the A$1 billion mark,” Hanlon said.
More 2006 sales in easier to read list form below:
- Game software accounted for A$596 million worth of sales, a 1% increase from 2005.
- Christmas was the busiest time of year, with 23 percent of all games sold (A$211 million) in December 2006.
- Nintendo’s DS was the indisputed hardware leader with 151,922 DS units sold between Oct.and Dec. 2006. Compared with 122,639 PS2s, the second highest in hardware sales. The PSP sold 55,850 units in the same period.
- Both Xbox 360 and Wii had strong final quarter sales. Wii sold an impressive 51,744 units, despite debuting on December 7. The last three months of the year saw the Xbox 360 reach 45,036 units.
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