Nintendo & AiLive allow developers to capture Wii controller movements easily. For Zombie Cowboys of Doom?

12 October 2006
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Wii Livemove motion recognizerZombie Cowboys of Doom“, is that a real game? No, it’s not. But it is an example of what can be made with (what Kotaku uncovered as) “the development kit behind Wiimote motion capture for gameplay.” This was unveiled today as LiveMove by Nintendo and AiLive to game developers.

Here’s the story behind the tool: “In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo’s development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier,” says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Japan.

“This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy’s lasso to a samurai’s sword or a chef’s cooking utensils, we just can’t wait to play the developers’ new, ‘unexpected’ applications.’”

This kit makes programming games for Wii’s motion sensing controllers a lot less complicated at $2,500.

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