Hazy Haze hints in Free Radical Designs interview

haze screenshot
Haze is an FPS game coming out for PC, Xbox 360 & PS3 early in 2007. Developer Free Radical’s Rob Yescombe, who’s the screenwriter on the game did a big interview with PS3Land. Aside from the already known key Haze features it seems the developer is still testing the PS3’s tilt function, framerate and 1080p screen resolution. Here’s part of the interview.

PS3Land: How does title “HAZE” play into the game?
Rob: Well, to be too specific would spoil a few things. But in broad strokes, a ‘haze’ implies something unclear – something obscured. In the heat of battle, it can be hard for a soldier to think clearly. Haze is also a military slang word, associated with initiation tests and ‘Code Reds’. That said, those definitions don’t necessarily imply the content of the game… We’re enjoying being very non-specific at the moment.

PS3Land: What can you tell us about Jake Carpenter?
Rob: Jake is a young guy, a college graduate. He’s recent transfer from a conflict in Seoul, so he’s well versed in combat but he’s new to the South American war zone where this game is set. He’s pretty much the standard Mantel Trooper – a well-paid tough guy, obeying orders with a smile on his face.

PS3Land: Does Jake follow a fixed storyline, or is there scope to his mission?
Rob: The game is a visceral war story, told over a continuous three-day period. The plot is linear, but there will be some flexibility in how you tackle the objectives. It’s choc-a-block full of rich characters and some really dazzling set-pieces, but it’s not all explosions and gunfire – we think tat downtime is just as important in a dramatic experience. You’re definitely going to feel something for your comrades. Really, war isn’t horrifying because of the blood – it’s horrifying because of who’s bleeding. If you care about the people who die, your gaming experience will be richer. It will mean something.

PS3Land: The game takes place in South America I’ve read, what kinda terrain should we expect to see?
Rob: Well, rest assured, HAZE isn’t just a jungle shooter – you’ll be travelling from sea level through a huge range of environments up to the top of a mountain and beyond. I’m not allowed to tell you specifics yet, but you’ll know from TimeSplitters that we’re obsessed with providing plenty of variety in locations. You won’t be going to Egypt or a Space Port, but you sure as hell aren’t going to get bored.

PS3Land: Why is Jake fighting The Promise Hand, and who are they?
Rob: Well, The Promise Hand is a faction of guerrillas who have overthrown the government in the Boa region of South America. They’re lead by a vicious warlord and would-be dictator known as ‘Skin Coat’. Skin Coat earned his nickname by flaying the skins of POWs and fashioning the pieces into crude leather, from which he makes his clothes. He is an extremely dangerous man, and his soldiers are terrifyingly dedicated.

PS3Land: What multiplayer modes should we expect to see in HAZE?
Rob: You’ll be able to play the main narrative campaign in four-player co-op, split-screen or online. And, what’s more, the multiplayer maps are going to blow everyone away – they’re objective based, missions that will support two full teams going head-to-head, each with their own specific aims and goals.

PS3Land: If you would like to add anything else about HAZE that would be great. For example: multiplayer features, how the PS3 and Xbox will run multiplayer, etc.
Rob: Actually, one of the cool features we’re implementing is that all the multiplayer maps and objectives are tied into the single player campaign – events that occur in the main narrative will cause incidents in the multiplayer and vice-versa. If you want the whole experience of the story, you’re going to want to play all the multiplayer levels too.

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