Metro 2033: The Last Refuge horror for PS3, PC, Xbox 360

An action-oriented combination of horror, survival, RPG, and shooting, all based on a story by Russian author Dmitriy Glukhovskiy. The new game is coming to PS3, PC, and Xbox 360 sometime in 2008. 4A-Games announced today that it will present it for the first time at the Games Convention in Leipzig next week, likely looking for a publisher.
The storyline goes as follows. The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation cities became unsuitable for living. Humans have yielded the supremacy on Earth to a new species. Creatures mutated by radiation are more adapted to the changed world. There are only clusters of humans left on the planet … At least, that’s what the ten thousand survivors camped out in the various sections of the Moscow metro must believe, since they have no evidence that they are not the last ones alive. And now, even this way of life is being threatened by the evolved evil from outside. As Artem, you set out from the first invaded colony, fighting through a society of divided by desperate politics, ideologies and economies to warn the rest and reach the Polis stronghold before everything is destroyed.
Features:
* Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.
* Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous killer.
* A player, who attentively follows the events in the game world, will find out ways to influence the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a variety of non-obligatory tasks.
* In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives its own life independent from player. Children run and play among dwellings, adults are busy with different businesses – women cook meals, sew; men have discussions, clean weapons, drink tea or home-brew, read books; old people seat near tents.
* The high-level AI empowered to model the NPC behaviour in close combat similar to real people actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush and attack suddenly, call for help, and mention a character hidden in shadow.
* A number of various anomalies: gravitation distortion, energy clot (looking at some of which the character may perish), intelligent immaterial images, which punish with death for any aggression at their presence and many other, the role of which will be discovered only before the game release.
* Ammo-money. Fire off money or be economic, use tactics.
* Variety of mini games.
Check worthplaying for lots more pictures.
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