Microsoft testing enhanced Xbox 360 controller AND motion-sensing

Xbox 360 Wireless ControllerIn a presentation at the Gamefest event in Seattle, USA, Microsoft’s product unit manager for hardware Robert S. Walker made some comments suggesting that the company may release a new optional “advanced” version of the Xbox 360 controller at some point in the future. The presentation was largely focused on Xbox 360 peripherals coming in the near future, such as the Xbox Live Vision camera and the Xbox 360 Wireless Racing Wheel, but at a certain point the topic shifted to the issue of fine control in genres such as first person shooters which are arguably less suited to traditional console controllers than to a mouse and keyboard.

After confirming that, as previously stated, the company has no plans to allow in-game mouse and keyboard support on Xbox 360, Walker noted that Microsoft is looking at ways to modify the right analog stick on the controller to make it more conducive to the precise movements used in shooters and various other genres. This controller would not replace the original controller, and would merely be an option available to players looking for a more advanced control scheme.

When asked for clarification by Shacknews, Walker reiterated that Microsoft does not yet have any concrete plans for the workings of such a device, nor is there any projected release period. Rather, it is something under consideration by Microsoft’s hardware development teams as a long term possibility.

Firingsquad asked Walker about future support for motion-sensing controllers for the Xbox 360 in the wake of all the attention that Nintendo has generated with their Wii controller and more recently with the word that Sony will have some motion-sensing features for their PS3 controller.

Walker was open about the fact that Microsoft has done testing and prototypes with similar features for the Xbox 360. Indeed. Microsoft made a PC controller with motion sensing features in the mid-1990s and while Walker said it sold better than expected, he admitted that Microsoft could have done a better job promoting the use of the controller to game developers. Walker said that for games like racing and first person shooters, their own tests with Xbox 360 motion-sensing controller prototypes indicated that the users were at first split 50-50 on whether or not they liked the motion-sensing versus the standard analog stick movement. What’s more interesting is Walker said that people who played with the motion-sensing prototypes for an extended period of time complained of physical fatigue. He also said that playing with such controllers in first person shooter games (as UbiSoft will have for the Wii in Red Steel and their Far Cry port) didn’t give them the precise control as you’d get with a standard controller or a PC mouse and keyboard combo. However, Walker indicated that Microsoft is still considering adding some kind of motion-sensing feature to future controllers and are still experimenting with prototypes, so they haven’t totally written off those kinds of features just yet.

Other topics in the Q&A that were answered by Walker included any support for wireless headphones (no plans) and their plans for the upcoming Microsoft Zune music-video player (Walker indicated that he had no contact with the team in charge). Quite surprising how much testing goes on there.

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That wount does notin to PS33!!!!1!!!!!11 it PWNS teh noobsz Ms an Nintoooendo!!!!!!!!!!!! GO PS#3!!!!!!!!!!!!!!!

f*ck you ms. but i still like you.

To: melikeyplaystationy

LOL learn to spell before you try to say something. F-king Sony fanboy.

I think the PS3 sixaxis sucks and there is no rumble in the controller.I hope the motion sensing for the 360 is par to the PS3 and Wii controllers. But I’m a fan of all the consoles. SO death to the PC GAMES!!

Jumpng Jesebels

Jumpng Jesebels

Is all the bumbers crying because microsoft stole something off the ps3 oh boo hoo sony stole the guide button sony stole the dashboard sony stole the whole wireless feature off microsoft THINK ABOUT IT before crying

motion sensing on remote controls are a great idea. It will cause a physical fatigue but i dont think that all the games have to be all about the motion.I personllay think that the motion should be added as a bonus feature for games like tennis, or racing, or things that involve actual motion, there for bringing more realism to microsofts Xbox 360.

First I should say I am an avid motorcycle rider and ex racer. I am not a big-time gamer. I believe the controller from the 90’s was for a game called “Motocross Madness”. This controller was pitch sensitive and you leaned the bars / controller to turn the bike. It was a great intuitive interface that responded very much like a real bike. I just bought a x-box 360 system and the moto-gp 07 game. The graphic and tracks are awesome but using my thumb to turn the bike SUCKS… The old game with the old controller was way closer to really riding a bike. Look at the success of guitar hero IE the interface should fit the activity you are emulating / end of story..

the motion sensor controller is a good idea if they only use it on like mini games like rayman rabbing rabbits oh raceing games as long as t5hey dont use it in aiming on shooters that always sucks hope they dont take it to far in games they dont need to use it all the time. p.s. ps3 sucks!!! it is the worst system ever!!! and i liked the ps2 what happened?


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