Too Human for Xbox 360 is still in full development at Silicon Knights. So getting a peek into their daily life is a fun way to see the first diverse action game in the trilogy progress until it’s Q4 2006 US / Q1 2007 EU release. Development is shown with loads of concept art & in-game pictures, as well as having readers listen in on the game’s music!
Red Steel for Wii opened a blog yesterday to discuss the shooter action game’s progress as it reaches its final stages for Oct-Nov launch. Fine-tuning controls are obviously a big issue in this stage, so Ubisoft Producer Marie-Sol Beaudry speaks about wanting players to have fun and not “force people to become actual professional swordsmen.”
MechAssault: Phantom War for DS speaks about how Backbone Entertainment came to bring the MechAssault Xbox series onto the DS platform and the difficulties they run into during 3D development on the portable. They will even be answering reader questions during the making of the game, which should end at… well no one knows that yet.