WarioWare: Smooth Moves Wii interview

GBA WarioWare: TwistedNintendo’s Goro Abe, a game developer on WarioWare: Smooth Moves, does a Q&A about what’s new with the mini-games.

Q: Other WarioWare titles such as those for the Game Boy Advance and DS have featured subtitles that exemplified how the game was played. What does the name Smooth Moves have to do with this game?
A: Well, for example, in our past series such as WarioWare: Twisted or Touched, we tried to have a title that would represent the basic movement that is required. So when we created this game, we wanted the players to do many moves that would ultimately look like dancing. We thought to represent the basic movement for this game, Smooth Moves was the best phrase.

Q: Other than obvious functionalities provided by having a wireless controller, how else does this game take advantage of the technologies made possible by the Wii?
A: Well, just by watching the movies and trailers I think you will only see the gestures of using the controller, but with the Wii remote we have modes that utilize functions such as the speaker, where we will have the sound coming from the remote, and we also have the vibration function as well. So, other than the gestures, you can have a sense of reality and can feel how the motions are going on. I think you will feel it very strange and fun when you actually play it.

Q: As the Wii will allow players to play games online, will WarioWare: Smooth Moves feature any sort of online functionality?
A: We do not have any plans for online for this game.

Q: What about multiplayer modes for play offline?
A: Well, basically, we do not have any modes where everyone has to have a controller for themselves. However, have a mode where you can pass on the controller, but our basic concept for the game was to gather up in one room and watch a player doing funny moves and entertain everybody. So we really wanted to make that the best point of the game.

Q: Will Smooth Moves center around multiple unlockable characters and micro-games focused on themes for these characters, much like what was done in previous WarioWare titles?
A: Yes, we are following that flow. However, in the DS version we differentiated the characters by the type of games, such as touching and scratching. Here we have not separated in that style, but we are following the style that new games will unlocked with new characters.

I’m looking to get some more questions answered on this game, will post more zany info soon.