
Sony has confirmed that the new controller will not have vibration functionality, unlike the Dual Shock on the PS1, Dual Shock 2 on the PS2, and the Xbox 360 and Nintendo Wii controllers. Sony claim this has to do with interference of the motion sensing.
On the bright side, if we’ll be flailing our arms to control the PS3 “motion sensor” games, at least it won’t drop out of our hands because of the missing rumble feature. Well, not unless you throw it across the room by accident while making a turn
Nintendo shrugged off the similarities, with a spokesperson saying “imitation is the sincerest form of flattery”.
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May 9th, 2006 at 11:14 pm
the rumble factor was the best part! i hope the motion sensing functionalities are worth it…
September 28th, 2006 at 4:10 am
darn it, the vibration function is what brings games to life. they should seriously rethink this thing. why not have it as an option, either enable the vibration function or the motion sensors
October 10th, 2006 at 12:19 pm
Rumble was cool…to a point, sometimes it was annoying. We’ll just have to see how this new bluetooth controller goes.
And all programmers and anyone in any industry knows that imitation is usually always done. The best way to learn is through imitation!
November 9th, 2006 at 8:09 am
i think is a bad decition for play station 3 dont have te vibration function in these case ill prefer xbox or wii
November 27th, 2006 at 6:14 pm
I think it’s a poor decision to remove the vibration function from the controllers. I agree, we should have the ability to enable the vibration “at the cost of disabling the motion sensors”. Or better yet!! Game authors should program their games to allow or disallow it. What if a game doesn’t use the motion sensors and yet would have good places for vibration? All I know is that when the earth is shaking because of an enemy coming up to you on Final Fantasy… I’d like to FEEL IT