Shigeru Miyamoto interview about DS Lite, Online, PS3
The Guardian, had an interview with Mario/Zelda/Donkey Kong creator, Shigeru Miyamoto.
Was redesign of the DS a belated recognition that how a product looks is as important as what it does? Can you explain the thinking behind the redesign?
Shigeru Miyamoto: The main aim was to make it much more portable. This is the upgraded and more gorgeous version of the DS. We have made it lighter and the screen is adjustable and brighter. Portability was the most important factor.
Do you have any comments on the PlayStation 3 announcement?
Shigeru Miyamoto: Any announcement about PS3 will affect Nintendo. But we don’t see it as a competition between the two consoles, although the customers always do. It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we (Nintendo) are taking is different to the PS3.
Do you feel that Nintendo has been late in getting involved in online gaming?
Shigeru Miyamoto: I’ve been involved in looking at online gaming for a while now. We are responsible to the shareholders in the company so everything we do has to make sense financially. Until recently we have felt that we couldn’t make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry.
But there has to be an interesting aspect to online gaming to make it worthwhile. I am a game designer myself and what I want to do is make a variety of new games. If we have an online game I would have to spend all my time looking after one game. There are a lot of hurdles to be crossed to run an online game but we have fixed some of these, such as ease of connection and security. Now that the Nintendo wi-fi service has done so well we are ready to develop it further.
How different is it creating games now compared to when you started out?
Shigeru Miyamoto: When we started our mission was to create some new entertainment within the limited machinery available. Game and Watch is a good example, with a LCD screen. All you could think about were the tiny dots. Which ones can be displayed, which ones erased. So within those limitations we had to think about how we could entertain people. Today our ability to express ourselves is much bigger and wider. There are so many different functionalities we can chose from now and we can express ourselves easier. But how we are going to express ourselves is going to be more and more important to make the difference between each game.
Check here for the full Shigeru Miyamoto Nintendo interview.
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