At the moment 194 million people around the world are affected by diabetes. A doctor at the University of Washington is working with game developers to create an interface that reaches young people with diabetes where they are: on the phone or playing video games.
Dr. Harold Goldberg, 56, an admitted gadget geek and parent of two young adults, said the Game Cube interface is a logical next step from his work with adult diabetes patients through their desktop computers.
Goldberg and three grad students are working with six industry partners, including Nintendo and game designer Realtime Associates of El Segundo, Calif., to create a new medical interface.
“So many good people at these companies have stepped forward to volunteer,” Goldberg said. Lance Barr, product design director at Nintendo, in Redmond, Wash., across Lake Washington from the university, agreed that health care is not the game company’s bread and butter, but the company has for many years made some little-known forays into the field.
For example, Nintendo created a hand-free controller a few years ago that allows people with disabilities to play video games. They also put together a “fun center” that moves a Game Cube and a DVD player around hospitals on a rolling cart for patient entertainment.
Barr said he got involved in Goldberg’s project a few years ago when the doctor called to ask if Nintendo might be interested. “We all live in the same community here. We like to give back to the community,” Barr said, adding that he has a personal interest in health care because his wife is a mobile pharmacist and they have a son who is fighting leukemia.
“We spend a lot of time in and out of the hospital. I can appreciate somebody being at home, going to the doctor a lot and just needing that extra communication with the health care worker,” Barr said. “In the end, what we’re trying to do here is let technology improve people’s lives.”
Barr added his the development team also enjoys working on products “outside the norm,” and he expects the engineers and designers helping Goldberg will learn something to help the company with its more commercial ventures.
Similar to the approach Goldberg took with the desktop computer interface, diabetes patients will test their own blood sugar and blood pressure using digital devices that can be connected to a computer, Game Cube or another Internet-ready device like a smart phone. The information will be automatically sent to the doctor’s office.
The computer interface, which is in the very early stages of development, will quiz the patients on other medical issues, such as diet and exercise, could send reminders to teens to check their blood sugar and medical professionals will send feedback to the patients through the same system.
It will be similar to the way some doctors keep track of their patients through the telephone, but hopefully more fun and more efficient, Goldberg said.
actually, this idea is rather old, i believe i remember R&D info on this game being published in a gamepro or Elecronic Gaming Monthly over a year ago…still doesnt make up for the fact that it shouldnt take a video game to teach kids about A LIFE THREATENING DISEASE!
I am a 24 yr old diabetic. I think this could be a good thing if it educates people about their disease. There is alot of misinformation about diabetes and it is easy to get the wrong info (e.g. all diabetics cant/shouldn’t eat sugary foods).
I think this will be great, as long as they distinguish the difference between the two types. I’ve been type 1 for almost 9 years now and kind of get tired of people automatically assuming I’m type 2.
For Gameboy aficionados, a glucometer cartridge called Glucoboy (www.interguidance.com), which is inserted directly into a Nintendo Gameboy, will reward players with new video games and game levels when they demonstrate proper diabetes management.
“I’m really excited about the use of entertainment and interactivity for health,” says Debra Lieberman, a researcher with the Institute for Social, Behavioral, and Economic Research at the University of California, Santa Barbara, who has helped design interactive health messages for children. “Games are the favorite pastime of young people, so it’s just really a no-brainer.”
The full article listing a good number of games to promote best practices for controlling diabetes can be found here: http://www.ahealthyme.com/topic/interactive
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Remember Captain Novolin for Super Nintendo?
This is an excellent idea. I teach nursing students and this could help them with patient teaching.
HI my name is Martha we belive to have the number one Diabetic game. in the U.S.A it would be nice to make it a Nintendo game so we can rich more kids
please visit us at our website at http://www.futurefocusgame.com
i think the game will be great
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